Brooke Johnson is joining us today with her novel The Guild Conspiracy. Here’s the publisher’s description:
In the face of impossible odds, can one girl stem the tides of war?
It has been six months since clockwork engineer Petra Wade destroyed an automaton designed for battle, narrowly escaping with her life. But her troubles are far from over. Her partner on the project, Emmerich Goss, has been sent away to France, and his father, Julian, is still determined that a war machine will be built. Forced to create a new device, Petra subtly sabotages the design in the hopes of delaying the war, but sabotage like this isn’t just risky: it’s treason. And with a soldier, Braith, assigned to watch her every move, it may not be long before Julian finds out what she’s done.
Now she just has to survive long enough to find another way to stop the war before her sabotage is discovered and she’s sentenced to hang for crimes against the empire. But Julian’s plans go far deeper than she ever realized . . . war is on the horizon, and it will take everything Petra has to stop it in this fast-paced, thrilling sequel to The Brass Giant.
What’s Brooke’s favorite bit?
Two words: MECH FIGHTS.
Think Real Steel (you know… that one movie with Hugh Jackman and the boxing robots) meets the smaller-scale bot fights of Big Hero 6, except, instead of futuristic, computer-controlled robots, you’ve got teenage engineers fighting with grungy combat mechs, built using the most advanced technology of the late Victorians. It’s all clockwork and steam, early combustion engines and primitive electronic circuitry, somehow cobbled together into deadly mechanical combatants. And then they get to punch each other.
How could that not be my favorite bit?
In The Brass Giant, the first book of the Chroniker City series, the main character, Petra, helps build a clockwork automaton, proving herself as a capable engineer and attracting the attention of the Guild—the elite institution of engineers she desperately wishes to join—but after attempting to expose the underlying conspiracy behind the automaton’s construction, all of her involvement in the project is buried and forgotten, unknown but to the select few who would rather keep it that way.
Fast forward to The Guild Conspiracy, and once again, Petra finds her talent and abilities questioned and challenged by everyone around her. No one knows who she is or what she’s done. They don’t realize that the failed automaton project collecting dust in the armory—the same automaton that prompted them to start the mechanical fight ring in the first place—was built from her design. All they know is that she is a girl, and girls can’t possibly be engineers.
Well Petra is there to prove them wrong, one fight at a time.
The mech fights were one of the earliest ideas I had for The Guild Conspiracy, surviving several reimaginings of the novel over the years, but when I finally finished the first draft—more than 50,000 words over target and several months past my deadline—I was worried my editor would ask me to cut the fights for the sake of pacing or tension or for sheer lack of relevance to the main plot. I was determined to make sure that didn’t happen.
The mech fights were my way of adding a glimmer of something good and bright—in all their technicolor, bombastic, impossible glory—to an otherwise dreary and somber plot. So I did my best to meld this seemingly extraneous subplot into the rest of the story, making it more and more integral to Petra’s story arc with each iteration. And I must have done a good job because by the time I sent the manuscript to my publisher, my editor loved every word. No complaints whatsoever. The mech fights were there to stay.
For me, steampunk has always been about grandeur, lots of flash and bang, gears and goggles, but the best steampunk has more than enough substance behind the shiny brass aesthetic. The machines in my books are improbable, and sometimes impossible, but with the mech fights especially, there is this underlying sense of wonder and awe built into to every ticking gear, into the ratchet and clank of these incredible machines. Every puff of exhaust and churning piston is there as a testament to the innovation and invention of brilliant minds, of engineers and their ability to dream and imagine and build something new, something impossible, something never done before. That is what I wanted to capture with the mech fights. They exist as a glimmer of hope for the future, a promise of something other than the inescapable war looming over the horizon.
And that hope is just as important to the story as Petra trying to stop the conspiracy.
Plus, it’s fun. 🙂
She eyed Bellamy across the ring, his face drawn in concentration, waiting for her to act. She would have to distract him, break his guard.
“What?” he spat.
Flipping a switch on the control box, she activated the transport wheels on the bottom of the mech’s feet. All she needed was a second or two, a slight delay in his reactions. If she could get past his defenses, knock the mech to the floor, the fight would be as good as hers.
She poised her fingers over the controls. “Tell me how it feels, knowing you’re about to lose to a girl.”
He scoffed, his arms relaxing slightly as he glared at her. “You wish.”
She smirked. It was enough.
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Brooke Johnson is a stay-at-home mom and tea-loving author. As the jack-of-all-trades bard of the family, she journeys through life with her husband, daughter, and dog. She currently resides in Northwest Arkansas but hopes one day to live somewhere a bit more mountainous.