Fans of role-playing games should know the name Monte Cook well, because he’s been writing some of the highest-profile tomes in the field for two-and-a-half decades now. Monte joins us in front of a live audience at GenCon Indy 2012 to talk about writing games.
We start by talking about some of the differences between straight-up prose, and prose tooled for games. With role-playing games, this often boils down to the fact that it’s not the writer doing the storytelling — it’s the role-players. The writer’s job is to provide the gamers with the tools they need. Monte and the hosts cover the roles of world-building, character development, and plotting, and talk a little about the path you might consider if you’re looking to get published in this field.
If you’re ready to relinquish story control to your readers, if you are prepared to let them breathe life into the places, monsters, and characters you’ve created, this is the episode for you.
via Writing Excuses 7.36: Writing Gaming Fiction with Monte Cook » Writing Excuses.
No dragon*con this year? Something broke in LJ so I haven’t seen your entries in forever…was looking forward to seeing you again, even packed Cassie…